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Old 12-17-2010, 03:34 AM
Administrator Administrator is offline
Join Date: Jun 2010
Posts: 161
Default Export MMORPG Maker XB Games to the Desktop!

We've just begun an exciting new feature today! You've probably seen the ultra-advanced technology MMORPG Maker XB employs to put MMORPGs inside the browser. You can now export the games you make with MMORPG Maker XB as a desktop application if you want to make your game downloadable as seen in the attached screenshot.

The game will still be multiplayer, and you can still interact with players that are playing inside their web browser.

However, this feature may not come out of private beta for a while. We still have a lot of kinks to work out.
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File Type: jpg mmorpgmaker_desktop.JPG (77.1 KB, 79 views)
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Old 01-19-2011, 11:37 AM
shadowslash shadowslash is offline
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Join Date: Jun 2010
Posts: 6

Hmmm, question, is it an embedded HTML player inside an executable file?
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Old 01-19-2011, 05:23 PM
Administrator Administrator is offline
Join Date: Jun 2010
Posts: 161

Yes and no.

It's an embedded browser and not just an HTML player, but you would need to be online to play an MMORPG anyway so it doesn't matter if it's compiled into an executable that can be executed outside the browser. This is mainly for user convenience and for those that have been requesting a desktop client.

Also, we employ roughly 6-7 different (and sometimes obscure) languages on the client-side and not just HTML so an "HTML player" would not be sufficient. This is why we have the fastest game engine inside a web browser, and what we use to increase the speed is patent-pending. It's also not possible to create an RPG game using any HTML in certain browsers at all. We do have support for browsers that are about a decade old, but it would not be possible to use HTML to provide that level of backwards-compatibility because that's not what HTML was built for.

Technically, we can use the MMORPG Maker XB compiler's parse tree (it's a real compiler and not a bytecode generator) to further compile into assembly code compatible with each operating system, but we don't really see the need or how the benefits would outweigh the work involved. However, since we are running everything through a full compiler, this remains a possibility in the future if we ever choose to pursue it.

The desktop client is currently not a priority and not guaranteed, but we are planning for it to also be cross-platform by the time we get around to it. If this takes off, we might even provide an API for local filesystem access and such which would be exclusive to the desktop client, but this is well beyond our current focus.
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